Turning a book into a game involves transforming its story, themes, or concepts into interactive experiences. Start by identifying the book’s core elements, such as its plot, characters, setting, or challenges, and think about how they can translate into gameplay mechanics. Design game objectives that reflect the book's main conflicts or goals, such as solving mysteries, completing quests, or navigating moral dilemmas. Create roles or scenarios that immerse players in the narrative, allowing them to make choices that influence outcomes, mimicking the story’s dynamics. Incorporate visuals, puzzles, or challenges inspired by the book’s world to deepen engagement.